Sunday, April 27, 2014

FINAL

EXAMPLES OF IDEOLOGIES USED IN POKEMON TO BE UTILIZED WITH THE PRESENT SCHOOL CURRICULUM










A Research Paper Presented to
The English Resource Center
School of Multimedia Arts
Asia Pacific College
Magallanes, Makati














In Partial Fulfilment
Of the Requirements for the Course
ERESWRT – Research Writing










Ian Jev Angelo I. Viernes
April 2014

Chapter 1
INTRORUCTION


A. Background of the Study

Nowadays most children, even young adults, have difficulties in studying. Children will either not listen to teachers or would be uninterested in school works. This is the main cause of fluctuating grades and failing to submit requirements to pass their subject.

In an article made by Schunk, he stated that children with difficulties in studying would be bored and uninterested with school related activities. He discussed that most children waste their time by inducing themselves into activities that would hinder their study time by falling asleep in class, or trading school hours to enjoy non-academic aspects of school, such as sports or club and extracurricular activities.

Schunk stated that “they would be less engaging towards having connections with the school because they have extreme discomfort with teachers and/or lack friends to compete with in studying,”  (http://raisingchildren.net.au/articles/school_problems_teenagers.html).

According to the researcher’s findings, children with difficulties in studying are bored and interested because there are things out there that serve more importance to them, rather than just studying. The researcher believes that children nowadays put more effort into things that would be favorable to them and enjoyable. The researcher also believes that school is just a mediocre thing for students.

In an article by Barlette, he suggests that children are not uninterested in school, but in fact they only give more importance to things that are enjoyable and give them leisure. Children believe that they should only play rather than do work.

Barlette stated that “children give more importance to matters which give them both their intellectual and emotional needs,” (https://chronicle.com/article/The-Case-for-Play/126382/).

With that said, children at these ages would rather play than study. They settle into playing in their free time to prevent themselves to succumb into depression. They would trade working on their homework which only cramps their mind into hard thinking, with something that is enjoyable and requires less mind thinking. Lack of enjoyment in children would cause them to be sad, and then lead to improper management of activities.

According to Entin, a child who doesn’t play affects his or her way of living. It leads to misjudgment and depression, and alters their way of living their lives. It affects their daily activities because without enjoyment, they would think that they only live to serve, and not fun which is society’s way of thinking.

Entin states that “lack of play affects a child’s emotional development, leading to control,” (http://theatlantic.com/health/archive/2011/10/all-work-and-no-play-why-your-kids-are-more-anxious-depressed/246422).

The researcher believes that including the popular gaming franchise, “Pokemon,” as a part of the school curriculum may solve many problems children encounter in school. After all, Pokemon is a widely known media franchise and had been going on for more than ten years. It may help children to be more attentive and more responsive in terms of discussions and recitations. Play may help children solve many problems children encounter in school.

The information on the research paper is important because it will help teachers innovate new ways of handling their classes by making students interested on the subject matter. The research paper will help the instructors to see Pokemon from a different point of view. This would give them new knowledge and better understanding and utilize it for their profession.

With all these information and concepts to be discussed in the paper, the purpose of this study is to show instructors different correlations and interrelations between the current curriculum and Pokemon. This paper will exhibit examples and methods shown in the gaming franchise o help children understand the lessons and thus be more attentive to class.

B. Statement of the Problem

The study aims to answer the question:

1. What are the different ideologies used in Pokemon that can be utilized with the present school curriculum?

C. Significance of the Study

People In General. This study would make them notice that gaming franchises does not only offer time for leisure but also gives a way for someone to learn. This research paper would assist in their evaluation and change how they see games. This paper is important because it will enlighten people and will let them think twice in their judgment for gaming.

Elementary, High School and College Teachers and Professors. This study would benefit the teachers and professors of the different school levels as they can use this as a reference with the carious ideologies and concepts in order to incorporate them into their lectures and discussions. They can use different information presented in this research paper.

Elementary, High School and College Students. This study would serve great help for students currently taking up multiple subjects as they would gain knowledge and see studying from a different point of view. The researcher hopes that this would widen their perspectives and help them on understanding more lessons in order for them to cope with able students.

Future Researchers. Researchers who will have related topics as in this research paper would take this as a very useful reference tool because they can utilize the information presented in this research paper and can cite this as one of their sources of studies. It would be easier for them because the research paper gives detailed and structured data about related studies. This research paper would also need further explanation on how to properly utilize the game into teaching materials.

D. Scope and Delimitation

This research paper would discuss about the different factors and methods that Pokemon show that would help students understand different topics discussed in school in a different way. The researcher would feature different articles and readings that would give detailed data about this study. The researcher would also descriptively explain the different correlations of Pokemon and the present school curriculum.

The researcher would not tackle other subjects not discussed in the paper for the paper was restricted to be conducted under times limit even though there may be more studies to be discussed and ideas to be connected. This would allow an emphasized and detailed discussion about the several topics to be discussed. Also, the research is conducted here in the Philippines, so it will only follow the present academic curriculum which is the K-12. Even though time was a huge factor in conducting this research, the researcher has thoroughly done his best in order to produce the best quality of information that will be supported with resources that are reliable and accurate.

E. Materials and Methods

The researcher gathered most of the research paper’s data from online articles, journals and blogs. The researcher also followed the format provided by the subject adviser. The researcher took the most vital and necessary data with each media and filtered the unwanted information, but still making the paper easy to read and understandable.

The data gathered will be analyzed thoroughly and will be presented through the method of connecting different ideas from Pokemon with the different subject matters of the present curriculum.









Chapter 2
DISCUSSION

What are the different ideologies used in Pokemon that can utilized with the present school curriculum?

Different ideologies in Pokemon that can be utilized with the present academic curriculum

A. Biological Evolution

Biological evolution is a phenomenon which presents the gradual development of an organism from a lower, simple to a higher, complex form. Evolution is the process by which different kinds of living organisms are thought to have developed and diversified from earlier forms during the history of the Earth.

Evolution is defined in the Merriam-Webster Dictionary as a “change in the generic composition of a population during successive generations, as a result of natural selection acting on the generic variation among individuals, and resulting in the development of new species.”

The idea of evolution is always prevalent in the Pokemon games, as well as in its other media. The idea of evolution in Pokemon presents a rapid growth in development from a creature when certain conditions happen. Pokemon evolve from a simple creature to a more complex form.

In an article entitled “Pokebiology 101: Evolution and The Enigma of Eevee,” by McCright, the author described the evolution in Pokemon happens when a Pokemon transforms into a different looking creature once the criterion is met. The author states that the evolution in Pokemon is scientifically inaccurate, but it can give children an idea on how evolution works. The author stated that biological evolution is the change in the heritable characteristics of a population over successive generations. The idea of Pokemon evolution in Pokemon is actually metamorphosis, and polyphenism. An example of polyphenism would be Eevee branching out into different forms, while in Earth bees and ants polyphenise in the same way as well.

McCright stated that “Pokemon evolution is actually following the idea of metamorphosis, which is the change of the body structure of an individual that happens abruptly during their lifetime. The idea of polyphenism was stated as well, which happens when multiple discrete set of observable characteristics can come form the same genetic background because of the differences in the environment,” (http://freethoughtblods.com/blaghag/2013/02/pokebiology-101-evolution-and-the-enigma-of-eevee/)




B. Taxonomy

Animals are classified in order to determine their natural relationships. Us humans determine animals by their appearance, genes, kingdoms, classes and so on. Animals are named for organization and classification.

According to  the Merriam-Webster Dictionary, taxonomy is “the proves or system of describing the way in which different living things are related by putting them in groups”.

Each Pokemon has their own specified groups. Pokemon was in need for taxonomy and were methodologically arranged. In article entitled “A Phylogeny and Evolutionary History of Pokemon,” written by Cellenia, the author described Pokemon taxonomy as scientifically inaccurate, because there were underlying methods that allowed interbreeding with other species and the offspring comes out the same species as the female parents, were divided into types, egg groups, body styles, moves and abilities. The thought given shows that Pokemon has a logically correct method of taxonomy, but not scientifically accurate.

Cellenia states that, “The biological species concept does not seem to apply to the Pokemon. Monophyletic groups of Pokemon are more consistently similar to the Pokemon Types than the breeding-related Egg Groups. This jarring disconnect suggests that the transmission of character traits through generations in Pokemon does not happen thorugh the Mendelian genetics we are familiar with today. Though Pokemon presented a biologically incorrect way of taxonomy for Pokemon, we see that it is logically correct and can be used in order to understand a better way of real life taxonomy,” (http://neatorama.com/2012/11/27/A-Phylogeny-and-Evolutionary-History-Of -the-Pokemon/#!Fhtfr)

C. Habitat

All animals need and area to inhibit. The area must be ecologically rich and must sustain their needs in order for them to survive. The ideology of habitat in Pokemon was presented thoroughly in the games because you can only meet a certain type of Pokemon in a certain type of area. Certain Pokemon and animals live in certain environments thrived to survive and eventually adapter their way into living.

In an article entitled “The Biology of Pokemon,” Craxell explains that Pokemon specifically adapted to the specific environments they live in, eventually reflecting the animals and plants that inhibit existing, parallel habitats. Craxell gave examples on how these Pokemon lived in the same way, symbiotically and ecologically with the living animals here on Earth.

Craxell stated that, “If we put it into words, for example, Sandslash boast large claws used for digging in the arid, sandy environments they can be captured in, similar to those of many rodents. Pokemon life cycles also imitate those of real creatures, with the caterpillar-like Caterpie pupated as Metapod before emerging as the butterfly-like Butterfree,” (http://www.unpopularscience.co.uk/the-biology-of-pokemon/).


Chapter 3
SUMMARY, CONCLUSIONS AND RECOMMENDATIONS

SUMMARY

This paper attempted to determine the different ideologies that can be presented into school curriculum.

The research design used in this study is the descriptive research method wherein factual data from different online articles, journals, and blogs were used to provide accurate answers for the research question presented. The research findings are the following:

1. Pokemon presents different ideologies that can be used into school curriculum.

2. Children are bored or uninterested because they do not think of studying as an important act.

3. Teachers and professors can use these ideologies in order for them to achieve active students that are not bored or uninterested.

4. Pokemon can give new ways on teaching several subjects in order for children to be attentive.

CONCLUSIONS

Based on the findings of the study, the following conclusions are drawn:

1. Pokemon can be a tool that if utilized properly, will give new innovative presentations on capturing children’s attention to spark interest and make them more attentive in class.

2. Pokemon can teach biological evolution, because it has the same logical presentation as of the current existing animals by giving ideas with metamorphosis and polyphenism.

3. Pokemon can teach taxonomy, because it follows the same format of logical presentation as of the current living animals by exhibiting the ideas of different groups and classifying them accordingly.

4. Pokemon can teach habitats, because it presents the same logical presentation as of the current living animals by showing the ideals of animals surviving in their own areas, and eventually adapting in order to continue living.

RECOMMENDATIONS

After drawing conclusions to the study, the researcher hereby makes the following suggestions/recommendations:

1. Discovering new and innovative ways is one of the most powerful tools in order to achieve better results and capture interest in certain groups of people.

2. People should look at fictional stories deeper, because they might give different ideas on how to give better statements on how to portray a certain phenomenon. People must be observant and be more aware so that they would help teach children via new ways that appeal to the children.

3. Students must be able to find their own ways of making uninteresting and boring acts to be interesting and fun. By doing this, they may be able to increase productivity levels and achieve better results.

4. Future researchers could further elaborate more subjects and explain them in detail and find evidence that can make teachers and professors relate their subjects with fictional characters. Future researchers must also take the research from a different approach so that the readers may be able to understand the study as well.

References:

A. Electronic media:

Barlett, T. (2011, February 20) The Case for Play. Retrieved April 19, 2014 from https://chronicle.com/article/The-Case-for-Play/126382/

Brians, J. (2013, Feburary 4) Pokebiology 101: “Evolution and the enigma of Eevee”. Retreived April 21, 2013 from http://frethoughtblogs.com/blaghag/2013/02/pokebiology-101-evolution-and-the-engma-of-eevee/

Cellenia, A. (2012, November 27) A Phylogeny and Evolution of Pokemon. Retreived April 21, 2013 from http://www.neatorama.co,/2012/11/27/A-Phylogeny-and-Evolutionary-History-of-the-Pokemon/#!Fhtfr/

Craxell, J. (2012, December 4) The Biology of Pokemon. Retrieved April 21, 2013 from http://www.unpopularscience.co.uk/the-biology-of-pokemon/

Esther, E. (2011, October 11) All Work and No Play: Why Your Kids Are More Anxious, Depressed. Retrieved April 18, 2913 from http://www.theatlantic.com/health/archive/2011/10/all-work-and-no-play-why-your-kids-are -more-anxious-depressed/246422/

Pitrinch, P. R. (2010, September 10). Problems at school. Retrieved April 16, 2014 from http://raising children.net.au/articles/school_problems_teenages.html

Schunk, H. (2010, July 20). Why are so many students bored in school? Retrieved April 16, 2014 from http://www.education.com/reference/article/why-so-many-students-bored-school/



Monday, April 7, 2014

Chapter 1

CHAPTER 1
INTRODUCTION

A. Background of the Study 

Nowadays most children, even young adults, have difficulties in studying. In an article made by Schunk, he stated that children with difficulties in studying would be bored and uninterested with school related activities. They would waste time by falling asleep in class, and would be eager to trade school hours to enjoy non-academic aspects of school like sports and extracurricular activities. (http://www.education.com/reference/article/why-so-many-students-bored-school/) In another article made by an anonymous author, they would also be less engaging towards having connections with the school because they have extreme discomfort with teachers and/or they lack friends to compete with in studying. (http://raisingchildren.net.au/articles/school_problems_teenagers.html) 

Children with difficulties in studying are bored and uninterested because there are things out there that serve more importance to them rather than just studying. Barlett's article suggests that children give more importance to matters which give them both their intellectual and emotional needs. (https://chronicle.com/article/The-Case-for-Play/126382/)

Children at these ages would rather play than study. They settle into playing in their free time to prevent themselves to succumb into depression. According to Entin, lack of play affects a child's emotional development, leading to anxiety, depression and problems of attention and self-control. (http://www.theatlantic.com/health/archive/2011/10/all-work-and-no-play-why-your-kids-are-more-anxious-depressed/246422/) 

The researcher believes that including the popular gaming franchise, "Pokemon," as part of the school curriculum may solve many problems children encounter in school. After all, Pokemon is a widely known media franchise and had been going on for more than ten years. It may help children to be more attentive and more responsive in terms of discussions and recitations. Playing may help children solve many problems children encounter in school.

The information on the research paper is important because it will help teachers innovate new ways of handling their classes by making students interested on the subject matter. The research paper will help the instructors to see Pokemon from a different point of view. This would give them new knowledge and better understanding and utilize it for their profession.

With all these information and concepts to be discussed in the paper, the purpose of this study is to show instructors different correlations and interrelations between the current curriculum and Pokemon. This paper will exhibit examples and methods shown in the gaming franchise to help children understand the lessons and thus be more attentive to classes.

B. Statement of the Problem

The study aims to answer the question:

1. What are the different ideologies used in Pokemon that can be utilized with the present academic curriculum?

C. Significance of the Study

People in General. This study would make them notice that gaming franchises does not only offer time for leisure but also gives a way for someone to learn. This research paper would assist in their evaluation and change how they see the game. This paper is important because it will enlighten people and will let them think twice in their judgement for gaming.

Elementary, High School and College Teachers and Professors. This study would benefit the teachers and professors of the different school levels as they can use this as a reference with the various ideologies and concepts in order to incorporate them into their lectures and discussions. They can use different information presented in this research paper.

Elementary, High School and College Students. This study would serve great help for students currently taking up multiple subjects as they would gain knowledge and see studying from a different point of view. The researcher hopes that this would widen their perspectives and help them on understanding more lessons in order for them to cope with able students.

Future Researchers. Researchers who will have related topics as in this research paper would take this as a very useful reference tool because they can utilize the information presented in this research paper and can cite this as one of their sources of studies. It would be easier for them because the research paper gives detailed and structured data about related studies. This research paper would also need further explanation on how to properly utilize the game into teaching materials.

D. Scope and Delimitation

This research paper would discuss about the different factors and methods that Pokemon show that would help students understand different topics discussed in school in a different way. The researcher would feature different articles and readings that would give detailed data about this study. The researcher would also descriptively explain the different correlations of Pokemon and the present curriculum.

The researcher would not tackle other subjects not discussed in the paper for the paper was restricted to be conducted under time limit even though there may be more studies to be discussed and ideas to be connected. This would allow an emphasized and detailed discussion about several topics to be discussed. Also, the research is conducted here in the Philippines, so it will only follow the present academic curriculum being used here in the country. Even though time was a huge factor in conducting this research, the researcher has thoroughly done his best in order to produce the best quality of information that will be supported with resources that are reliable and accurate.

E. Materials and Methods

The researcher gathered most of the research paper’s data from online articles, journals, and blogs. The researcher also followed the format provided by the subject adviser. The researcher took the most vital and necessary data with each media and filtered the unwanted information, but still making the paper understandable.

The data gathered will be analysed thoroughly and will be presented through the method of connecting different ideas from Pokemon with the different subject matters of the present curriculum.


Chapter 2
DISCUSSION

What are the different ideologies used in Pokemon that can be utilized with the present academic curriculum?
Will this be an effective way of eliminating boredom and boost interest in students?


Definition of Curriculum

Curriculum, defined from the Mirriam - Webster dictionary, is (a) "the courses offered by an educational institution" ; (b) "a set of courses constituting an area of specialization". The present curriculum being followed here in the Philippines is the K-12 program which covers Kindergarten to 12 years of basic education.

Different Ideologies Used in Pokemon that can be Utilized with the Present Academic Curriculum

A. Biological Evolution

Biological evolution, according to the Merriam - Webster dictionary, states that (a) "it is a process of continuing change, from lower, simpler, or worse to a higher, more complex state" ; (b) "it is the theory that the various types of animals and plants have their origin in other preexisting types and that the distinguishable differences are due to modifications in successive generations." 

With evolution prevalent in the franchise, the researcher believes that biological evolution can be taught 



Tuesday, April 1, 2014

Chapter 1

Chapter 1

INTRODUCTION

A. Background of the Study

Pokemon is a widely known franchise. People in general will always have even the tiniest bit of knowledge about Pokemon. What makes Pokemon interesting is the fact that the franchise had been circulating for more than 10 years already. It had been continually using different approaches to hook its fans into playing it more. It had been incorporating mathematics, interesting story lines and an engaging and enjoyable play sequence.

Pokemon is a famous game franchise. According to a recent survey in Serebii.net forums, Pokemon is mostly played by people in the age of 11 - 25 years old. What is interesting is the fact that these people enjoy the game because of the aforementioned qualities. The game has incorporated mathematics via different calculations in the codes in the game, such as Effort Values and Individual Values. It has interesting story lines that differ from season to season, form game to game. Pokemon possesses the Eight Elements to a Successful Game because without it, the franchise would have gone down from the very start. According to the article by Carlos Igaza, a game should be engaging to keep you hooked to the game, expandable which is something that continue to grow, elastic which becomes harder and harder as the game progresses, you should be able to enjoy the game and be entertained, and therefore make the game endemic. These qualities ensures that the people from ages 11 - 25 are hooked into playing Pokemon.(http://coronalabs.com/blog/2011/03/22/eight-elements-to-a-successful-game/)

Children under the age of 11 - 25 are still currently studying. In the Philippines, children at the age of 11 are in the final years of elementary school. According to K12's Science Curriculum, students in Grade 6 are taught about how the human body works and how the different organs in the human body compliment each other. (http://odea.sdb.ph/ODEA/downloads/Kto12Science-CG-as-of-Apr-25-2013.pdf)

In highschool, at ages 13 - 14, students are taught about the background of human biology. They are taught about human evolution. Topics that are included are cell biology, reproduction, genetics, and evolution. (http://www.genome.gov/12011721)

One common cause of procrastination is it being depicted as a positive trait. According to an article by a blogger named SecondsOfEternity, procrastination can therefore be reduced to a tool of denial and self-deception designed to protect one's fragile self image. Procrastination most is commonly used as a mechanism of task avoidance by people with low self-esteem and high social anxiety to mitigate the significance of performance. Usually, teens of age 13 - 18 suffer from low self-esteem and high social anxiety, therefore deducing their performance in academics. They resort into procrastination but the overall effect would be much worse. (http://secondsofeternity.hubpages.com/hub/The-primary-causes-of-procrastination-and-how-to-overcome-it)

Pokemon had been known to be a form of satisfaction. The false pets that we play with often affect on how our emotions play out. According to Fredric Kaplan's Free Creatures, pseudopets like Pokemon make us feel responsible. Their dynamics make it so that we should be systematic and feel empathy whenever we play them. They make us enjoy our lives and brighten up our mood. (http://www.csl.sony.fr/downloads/papers/2000/kaplan-er.pdf)

Pokemon can be used as a teaching tool. These students might be able to use Pokemon for them to understand more about human and biological evolution. By using the big cultural impact of Pokemon in children, students can be able to grasp knowledge about biological evolution with the use of fictional characters in order for them to understand it in such a way that they will not be disinterested with the topic. They would be encouraged because they would not see it as a form of procrastination, but rather enjoy the moment playing and learning at the same time. Pokemon has the same scientific dynamics regarding evolution.

The purpose of this paper is to explain how you can use Pokemon in teaching biological evolution.

B. Statement of the Problem

The study aims to answer this question:

1. What similar traits in Pokemon can be used in teaching students in the age of 11 - 25 about biological evolution?

C. Significance of the Study

High School and College Biology Teachers and Professors. This study would benefit the teachers and professors in the field of Biology as they can use this as a reference with the various ideologies and concepts to incorporate them into their lectures. They can use different information presented in this research paper.

High School and College Biology Students. This study would serve great help for students currently taking Biology classes as they would gain knowledge and see biology from a different view.

Future Researchers. Researchers who will have related topics as in this research paper would take this as a very useful reference because they can utilize the information presented in this research paper and can cite this as their source of study. It would be easier for them because the research paper gives detailed and structured data about related studies.

D. Scope and Delimitation

This research paper would discuss about the different factors and methods that Pokemon show that would help students understand the topic of biological evolution in a different way. The researcher would show different articles and readings that would give detailed data about this study. The researcher would show different methods that lead to human evolution, as well as Pokemon evolution.

The researcher would not tackle other topics in Biology other than Human and Animal Evolution. The researcher filtered unwanted information and would only include topics that would serve best for this study.

E. Materials and Methods

The information related and structured through this research paper was mainly articles and blogs from the Internet. Information was also gathered by interviewing those who are knowledgeable with the topic.

The collected information will now then be patterned accordingly and the researcher will try to connect the different ideas from Pokemon and evolution altogether to represent combined ideologies from both sides.

F. Definition of Terms

Biology. The study of living things and their vital processes. The field deals with all the physicohemical aspects of life. (http://www.britannica.com/EBchecked/topic/66054/biology)

Effort Values. EV's are attributes which give bonuses to a Pokemon's stats and improve differently depending which Pokemon they defeat. (http://bulbapedia.bulbagarden.net/wiki/Effort_values)

Human Evolution. It is the evolutionary process that leads to the appearance of modern humans.

Individual Values. IV's are the Pokemon equivalent of genes. They are instrumental in determining the stats of a Pokemon, being responsible for the large variation in stats among untrained Pokemon of the same species.

K12. It is a designation for the sum of primary and secondary education.

Pokemon. They are the 719 known species of creatures that inhabit the Pokemon world, however, it is implied that there are more waiting to be discovered.

Procrastination. The practice of carrying out less urgent tasks in preference to more urgent ones.

Pseudopets. An artificial pet, mostly digital but inanimate and is able to perform tasks to affect human emotion.


Outline for Chapter 1:

1. Pokemon is a widely known franchise.
2. Pokemon is a famous game mostly played by people in the age of 11 - 25 years old.
3. Children under the age of 11 - 25 are still currently studying, starting from Grade 6 to the final years of college.
4. Starting from grade school, children are given a background study about biological evolution. At second year at the age of 12 - 14, students are taught about human evolution.
5. Pokemon can be used as a tool to teach biological evolution.
6. By using the big cultural impact of Pokemon in children, students can be able to grasp knowledge about biological evolution with the use of fictional characters in order for them to understand it in such a way that they will not be disinterested with the topic.
7. The purpose of the paper is to explain how you can relate Pokemon into biological evolution.

Monday, March 31, 2014

Chapter 1







THE DIFFERENT FACTORS INVOLVING THE SUCCESS OF POKEMON









A Research Paper Presented to
The Faculty of the English Resource Center
School of Multimedia Arts
Asia Pacific College
Magallanes, Makati







In Partial Fulfillment 
of the Requirements for the Course
ERESWRT - Research Writing








Ian Jev Angelo I Viernes

March 2014





Chapter 1 

INTRODUCTION 



A. Background of the Study



Pocket Monsters, or what we commonly refer to as "Pokemon", is one of the most well-known and remarkable games of our generation. In an article, it is said that throughout its franchise from 1996 it had released exactly 54 games and is still ongoing. In the original games, you will try to collect every single of the 719 creatures by playing either a boy or a girl, and set out on a journey to explore different people and locations.

But that's not all you see in Pokemon. The researcher aims to expose information about how Pokemon grew and captured the attention of many people in the society. The researcher aims to break down different factors in which Pokemon may have used in order to spread their franchise and continue to rise.

Games provide people entertainment, and certainly Pokemon had provided us with entertainment that we could distinguish that kind of entertainment from other games. In an article by N.L. from "economist.com" states that a game provides the satisfaction of control and gives a sense of progress. (http://www.economist.com/blogs/babbage/2014/02/electronic-entertainment#comments)

The researcher wanted to know more about how the game made its players hooked and addicted to the game. The researcher stumbled upon more articles, helping it explain further and further how this franchise evolved into a successful one.

Pokemon may provide its users a virtual pet. The article entitled Free Creatures by Fredric Kaplan discusses how virtual pets are designed and molded to affect our senses into thinking that we should take care of them. Kaplan says that we continue to interact with them and develop a sense of responsibilty towards them. (http://www.csl.sony.fr/downloads/papers/2000/kaplan-er.pdf)

Pokemon also holds professional gaming tournaments. In an article entitled "Becoming the very best: The Pokemon World Championships" by Griffin McElroy in polygon.com, he compares Pokemon as a chess match. "The game all of a sudden has all these different layers to it, and it amazes me that a player can think through all these different steps. It's been compared to a chess match in that there's a set things you can do, but in chess, you don't get to attack 25 different ways with 50 different moves." The article also states that they get play because they get fame and fortune. It motivates them because they can get it while doing what they love. (http://www.polygon.com/2013/7/20/4539528/becoming-the-very-best-the-pokemon-world-championships)

Like any other franchises, the Pokemon has a fanbase. In that fanbase, they create multitudes of stories and ideas and they come together as one society that understands each other. They would come together and accept each other within no boundaries, but only the game putting them together. In the article by a blogger named LimeCatMaster entitled Four Main Reasons The Pokemon Franchise Won't Die it features the mass appeal of Pokemon with the media, as well as its big cultural impact. They would create stuffed toys to masks, to trading card games and even pain a whole airplane with Pokemon characters. They would create games to replicate Pokemon stories and change them. The article said that as long as we have ourselves, imagination will run free. Pokemon is a product of our imagination and it is a bond that holds us together. (http://www.screwattack.com/news/4-reasons-pokemon-franchise-wont-die-and-why-thats-good)


The researcher found the success of Pokemon to be interesting. The paper will be aiming to breakdown the factors that make a game addicting and successful, most importantly what made the Pokemon games successful.


B. Statement of the Problem



The study aims to answer these questions:


1. What made Pokemon a successful franchise?
2. Why did the Pokemon franchise make a great impact on the society?

C. Significance of the Study

Professional and Casual Pokemon Gamers. This research paper would serve interest for professional and casual gamers of Pokemon as they can see this game from a different view. It would give them a deeper understanding and widen their perspective into connect different ideas.

Professional and Amateur Game Designers. Those who are in the field of game design would benefit from this research paper because they can gather various ideologies and concepts and incorporate them into future games. They would be able to use different variations of information given in this research paper and use it as reference material. 

Game Companies. Those who are trying to develop games may find this research paper as a big help for them because they can gain knowledge on what the society depicts as a game and what they would want in a game. This study would be a great reference because they would know how to maintain a game for a long period, such as the franchise for Pokemon.

Future Researchers. Researchers who will have related topics as in this research paper would take this as a very useful reference because they can utilize the information presented in this research paper and can cite this as their source of study. It would be easier for them because the research paper gives detailed and structured data about related studies.

D. Scope and Delimitation

This study will focus on discussing how the Pokemon franchise gained great impact on the society and how it maintained to be a successful franchise. The researcher will tackle different factors that are presented by the franchise to determine what made it famous.

The researcher had limited time in preparing the paper and was only able to discuss mostly about determining how this trend continues. Even though there were a lot of references, the researcher had done his best into filtering unwanted information to those that can be used in the research paper.

E. Materials and Methods

The information relayed and structured through this research paper was mainly articles and blogs from the internet. Information was also gathered by interviewing those who are knowlegdeable with the topic.

The collected information will now then be patterened accordingly and the researcher will try to connect the different ideas altogether to represent what is now the successful franchise for Pokemon. 

F. Definition of Terms

Fanbase. Numerous people considered as a distinct social group.

Franchise. An authorization granted by a company to an individual or group enabling them to carry out specified commercial activities.

Game. A form of play or sport, especially a competitive one played according to rules and decided by skill, strength or luck. 

Game Designer. Much like the director of a film, the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision.

Pokemon. A media franchise published and owned by Nintendo and created by Satoshi Tajiri in 1996. (http://en.wikipedia.org/wiki/Pok%C3%A9mon)


Sunday, February 23, 2014

Blogpost 8: Gems

Different gems were used in Pokemon as held items. It was said to power up certain kinds of attacks, eventually dealing more damage to the target. Gems in the real world have different purposes, however. They are held as items and they are shown as decor. They also possess magical properties as some believe it true.

There are eighteen different gems in Pokemon, as they were incorporated to the eighteen different types. Also, these gems have corresponding colors with them. Orange for fire gem, blue for water gem, yellow for electric gem, green for grass gem, light blue for ice gem, brown for fighting gem, lavender for poison gem, gold for ground gem, silver for flying gem, pink for psychic gem, light green for bug gem, light brown for rock gem, dark purple for ghost gem, a mix of silver and red for dragon gem, charcoal for dark gem, grey for steel gem and peach for fairy gem. What do they mean? 

Have you seen the new Pokemon Diancie?

According to Patti Wigington, gems possess magic because every stone had a connection to some aspect of human life. In her article entitled Magical Crystals and Gems, she discusses about the different properties and meanings of gems. 

The article just enumerates the names of the gems and what they do. The article states that "There are literally hundreds of stones out there to choose from, but which ones you opt to use will depend on your intent." 


If I were a girl I would totally dig this.

The orange gem, or called carnelian, is used to prevent impotency and fires up passion for fertility. It is used as a shield to prevent psychic attacks. The blue gem, or sapphire, is said to relieve respiratory problems. It is used in rituals such as prophecy and spirit guides. The yellow gem, or amber, has thought to aide memory loss. It is thought to have stress relieving and calming properties. The light blue gem, or turquoise brings upon wisdom, intuition and clarification, much like how ice is clear and how you see yourself in it. The brown gem is called the Tiger's eye and it enhances overall energy and general physical health, much like how fighting Pokemon are equipped with enhanced fighting skills.

The lavender gem is referred to as an amethyst and is believed to clear and cleanse sacred space. The gold gem or the agate is used to bring the truth. The silver gem is referred to as itself, meaning it has sensitivity and kindness. The pink refers to as quartz and it relieves us of pain and emotional disturbances. Light green would be peridot and it promotes abundance and prosperity. Light brown would be jasper, it relieves us of pain and cures us of debilitating diseases. The dark purple is the amethyst, and it aids us by reducing insomnia. The silver and red gem would be zircon, and it promotes beauty and elegance. The dark gem would be onyx and it promotes control over emotions. The grey gem is obsidian and it helps in pulling toxins downwards. The peach colored gem would be rose and it affects us by relating us to love and friendship.

But what do these things mean? Are gems really that specific to those kinds of things? Can gems really heal? An article talking about Crystal Healing was written by Kyle Hill and I think it was a good read. 

The article tells us about an experiment that was given to test crystals on 80 volunteers, 40 crystals were given and were New Age genuine crystals, while the other half was plastic and fake. They were all made to believe that all were giving them spiritual energy and the effects were from magical vibrations, auras and frequencies. 

""I'm definitely going to be protected by this piece of plastic around me!"

Dr. Christopher French was the one leading the study. He used control and blinding to make the volunteers believe that all of these were true and used the suggestion of experiencing the number of benefits into tinkering their minds to believing that these actually work. The volunteers were then asked to report sensations that they would feel when wearing the crystals.

He found no difference in the sensations reported by those holding a real crystal and a fake one. If the fake produces the same results as per the real one being used in the experiment, then there is no effect coming from the one being studied. People have also been primed prior to the experiment. They were altered into a mindset where they would anticipate an outcome. The conclusion was the expectation of the effect, and not the crystals, were the source of any reported effects.


"I wasted 500 dollars for this?"

He says that "The fact that the same effects were found with both genuine and fake crystals undermines any claims that crystals have the mysterious powers which they are claimed to have." 

In conclusion, crystals are pseudoscience. Crystal sellers are just making these things sell for them to gain money. It is really disgusting and morally reprehensible that these crystals were supposed to cure your sickness with no scientific proof or plausibility. It is just trickery and it's all in your head.